1
Libish Murugesan - Design Portfolio
2
CC LT Studio 3, MRAC01.
My contribution - Material to Design research, Wood working,
Scanning & ML, Robot calibration.
The project focused on recycling offcuts
fromwood manufacturing into bespoke prod-
ucts ,
The project explored the themes of material
Challenges -
Retrofitting irregular material properties to a
explicit design application.
Extrapolations on double curvature using curve creasing patterns.
A Bottom-up design approach to mitigate and
understand material manufacturing affordanc-
es and understanding material effects from the
creasing process.
pictures by Ipek Attaragolu, Mike Blackburn
Machine learning piplelines to augu-
ment design selection of curvatures in
panels and
3
Automated Spolia esis on going, MRAC02,
Automation in construction, focused on devel-
oping a system for perception-assisted grasp-
ing and placement in robotic fabrication.
The research deals with the problems in com-
putational design and integration challenges
of robotic fabrication with non-standard build-
ing materials.
Leveraging design intuition and deployable
open-source computational algorithms geared
towards generating novel fabrication work-
flows in design research and automating mun-
dane tasks in construction.
A scaled demonstrator of the fabrication setup.
Extrapolations on double curvature using
curve creasing patterns.
In specific, the tilling of an irregular substrate
with stone shards salvaged from demolition
waste; solved through visual perception and
feedback mechanisms in robot control.
Extrapolations on double curvature using
curve creasing patterns.
Leveraging design intuition
and deployable open-source
computational algorithms
geared towards generating
novel fabrication workflows
in design research and au-
tomating mundane tasks in
construction.
4
Crease Forming Studio 1, MRAC01, published as a paper “Programming twists” in Ecaad 2022
The project focuses on producing metal form-
ing workflows on a robotic arm, inspired by
traditional forming techniuqes and the design
approximated by origami folding techniques,
and rapid physics simulations to iterate ideas.
While adjusting for the fabrication parameters
in design and appllication.
Programming twists
Exploring the geometric affordances of alu-
minium through flexible robotic workflows.
The fabrication approach refers to a forming
process.
This has been achieved by installing a wheel
cutter on a small workshop hydraulic press
and a robot feeding the material into the form-
ing station.
The design-to-production pipelines are auto
mated and designed for a small payload ro-
bot that allows for a large variety of geometric
possibilities. Fabrication challenges of the pro-
cess have been documented, such as spring
back and elastic/plastic deformation of the
material.
A scaled
demonstrator
of the fabrica-
tion setup.
Extrapolations on double curvature using
curve creasing patterns.
A Bottom-up design approach to mitigate and
understand material manufacturing affordanc-
es and understanding material effects from the
creasing process.
5
Multispectral configuration Workshop 2.2 , MRAC01
ermal Point Cloud Aquisition and Assembling
This project is about mapping the thermal en-
vironment through mobile robots and drones.
Working with sensors namely, thermal, rgb and
depth cameras using a variety of ROS packag-
es and tools such as openCV.
The focus will be on developing and refining
capture parameters for the specific applica-
tions that will be deployed on the autonomous
vehicles.
The turtlebot carries astra camera and generates point cloud thorough three main ROS algo-
rithm as sensors bring_up, depth_image_proc and laser_assembler. using gmapping codes as a
interface to map and save the environment for the goal of autonomous navigation then remote
control of the robot through 2-D navigation goals in rviz.
In order to save time and organise works, the turtlebot was used for testing different parameters
and all configurations will be refered to realsense camera on the drone as final outcome.
Functions include creating disparity images and
point clouds, as well as registering (reprojecting)
a depth image into another camera frame.
6
Non linear- lattice 3d printing Workshop 1.2 , MRAC
The project aimed at exploring non-linear 3d
printing stategies , in particular space-frame
lattice structures with 3d printing on a robotic
arm.
An especially challenging aspect of the de-
sign was fine-tuning the apex of the pyra-
mid.
Timing the extruder to stop, wait, and cool
was crucial at this moment – if the material
cooled too much it would stick to the tip and
drag along the rest of the toolpath, if the
wait time was too short, the material would
not be hard enough to support itself.
These deviations across the 0.5m span
of the overall prototype became appar-
ent when printing the upper row of the
structure and nothing seemed to line up.
Efforts were made to correct for these
deviations
The repetable module.
Printing the apex of the pyramid.
Printing the Second layer of the lattice The Space frame prototype fabricated
7
Plant health detection and mapping Soware semianr 2.1, MRAC01
Plant_D is a rover-based workflow for city-wide
application of image processing and machine
learning for plants within the city’s landscape.
The workflow works around the multi-node
system with the ROS middleware framework.
The workflow works around the multi-node
system with the ROS middleware framework.
Project objectives
Interfacing with ROS.
Localization and naviga-
tion, Gmapping.
Diseased Plant detec-
tion using deep learning
Mapping detected plant
health in space.
The aims and objective of the project were
to create a database of diseased plants and lo-
cate them on the scanned map using markers.
The training dataset allowed us to differen-
tiate between diseased and healthy plants
based on images labelled in reddit and google
search, along with datasets from Kaggle.
Gmapping and marking of the scene plant status detection on the camera feed from
the turtlebot
8
Metal Cloud
This pavilion represents the exploration of architecture in a manufacturing
perspective, exploring materiality and industrial processes. The focus here
is on fabrication techniques and intersection of divergent techniques in an
architectural element.
The problem statement incurred was usage of minimal materials to achieve
the form using Robotic CNC and hands on fabrication.
The Principles of modernism have been shifted here utilizing minimal man-
ufacturing, processing raw materials into the finished outputs with minimal
wastage.
The Auxetic structure allowed for the determined form to be achieved as the
metal behaved as a fabric giving in to the form folded volumes
Team(2020)- for Folds design studio in collaboration with SRI design lab ,
Worked as a research assistant on computation and fabrication.
Auxetic material simula-
tion using Physics simu-
lations,
Estimating the in-plane
expansion of the cho-
sen pattern.
9
The structure allowed for the deter-
mined form to be achieved as the met-
al behaved as a fabric, with variable
rigidity depending on the thickness,-
giving form to the folded volumes
Prototyping of intended forms were
explored on a programmed cnc rout-
er,
The final pavilion called for an organic
structure partly influenced by gravity
and by artistic hammering.
10
Aggregation of modules into communes
that defines the planning of the entire
settlement.
BUILDING FOR A BILLION Team(2018)- for Fhd Group ,on computational design ,3d
modeling.
User priorities drive design in a bottom up ap-
proach, designed incremental modules for each
four typologies have been used to generate
communes based on a multi-objective optimi-
sation model.
Algorithm Objectives ,Maximizing number of
modules , minimizing incident surface radia-
tion,maximizing social space (isovists).
Redefining low-cost housing through incremental modules and user defined communes.
11
The design of a luxury hotel on the river-front of the
new city of Amaravati, required considerations in
accommodating balance between public and private
spaces in relation to the viewfronts and the intrinsic
spatial layouts.
Algorithmic optimization of the
length of the facade facing the
river front , ensuring that all the
rooms offered have a unobstruct-
ed view.
Bhavan - Hotel design Semester project 2017, as part of academic exercises, studied and
documented and designed a 5-star hotel.
The typical floor plan
showing view facing
rooms and
public spaces in nega-
tive spaces.
12
As a major civic,
Center , the devel-
opment of character
and a parallel over-
head structure along
intersecting transit
routes were crucial
to the organization.
The spatial solution
lies primarily in the
making of a parallel
space devoid of rush
on the platforms
Urban Rejuvenation- Urban design studio Semester project 2019, as part of academic team exercises, studied and
documented and designed a intervention to the Vijayawada railway sta-
Intervention of public infrastructure,
By providing adequate pedestrian spaces and
supporting amenities, For a transit center
in-situ. Recreation as a necessary intervention
in the dense urban Fabric.
13
Mixed use developement - Amarvati Semester project 2018, as part of academic project, developed a mixed
use development in the new city of amaravathi.
The mixed use typology resolves the residen-
tial street, the street side shopping centers,
malls and workspaces in a single typology of
built environment.
The site was
developed in
accordance
with con-
straints of
the neighbor-
hood and the
program.
The residential street
The Street as a urban landscape has been explored within the
built structure and the edges of the mixed use itself, as it bleeds
into the city streets.
Based on principles from Pattern Language by Christopher Alex-
ander, building heights and Spatial characteristics are explored
into the interface between residential ,commercial and recre-
ational spaces, negotiating with building by-laws.
14
Annual daylight analysis indicated a
need for shading between the residential
and institutional blocks of the campus
Parts of the campus.
On exploration of shading devices ,deploy-
able origami structures employed by the so-
lar sails in satellites were an inspiration.
A Physics simulation was employed in the
design of the folded plate structure with ra-
dial piston actuators.
The responsive design, allows for retraction
and expansion of the shades in accordance
with varying light intensities during the day.
Providing a natural enhancement in social
character of the space in the hot summer
afternoons and the evenings
Chatras - Landscape Design- Semester project 2018, as part of academic exercises.
15
The Bamboo shelter was developed after prototyping several anti-clastic and syn-clastic struc-
tures and forms, which lead us to the desired geometry ,desirable for manufacturing.
Shading in the outdoor pool deck is crucial while also allowing ventilation through the tatch
of the shelter, The porosity of the tacht allows for a cool shade with the warm and dry climate
of Hyderabad , India.
1
DETAIL@01
1"= 1'
-
PEDESTAL
S1
-
1'-3"1'-3"
1' 9"
PEDESTAL DIM. AS PER
STR.
9"
PCC
2 3 4 5 6
D
C
24'
BAMBOO DECK
WATER BODY
FFL -20'-2"
FFL -19'-8"
FFL -19'-2"
UP
S1
-
S1
-
1PLAN
1"= 2'
-
1SECTION-S1
1"= 2'
-
7'-3"
2'
1'-3"
3'
21'
1'-3"
23456
6' 6' 6' 6'
24'
BAMBOO DECK WOODEN FLOORING
4" THK. PCC
RCC PLINTH BEAM AS
PER STR.
PCC AS PER STR.
9"
1'
1'-3"
1'-3"
1'
1'-3"
1'-3"
1'
1'-3"
1'-3"
1'
1'-3"
GRAVEL AGGREGATE
COMPACTED EARTH
TO DETAIL@01
FFL -19'-2"
1'-3"
17'
19'-6"
12'-7"
1'-3" 25'-6" 1'-3"
1'-3"
1'-3"
1'
1
2
1
SECTION-S2
1"= 2'
-
C D
16'
TO DETAIL@02
WOODEN FLOORING
RCC PLINTH BEAM AS
PER STR.
4" THK. PCC
PCC AS PER STR.
GRAVEL AGGREGATE
RAMMED EARTH
FFL -19'-2"
1
DETAIL@02
1"= 1'
-
9"
2"
2"
2"
1
2
WOODEN FLOORING
4" THK. PCC
RCC AS PER STR.
1
DETAIL@03
1"= 1'
-
KEY PLAN :
1. In case of all specialist works, details and any deviations from this construction drawing,
the contractor / sub-contractor are to provide shop drawings for architect's / Engineer's
approval prior to construction.
2. This drawing should be read and not measured.
3. All dimensions are in millimeters unless stated otherwise.
4. All drawings must be cross referenced in case of any doubt / discrepancy.
5. FFL represents finished floor levels.
All dimensions shown in the drawings are structural / masonry dimensions.
6. All architectural drawings must be referred in co-ordination with structural drawings.
GENERAL NOTES :
ARCHITECTS :
REV. DESCRIPTION DONE BY DATE
ARCHITECTURE
www.fhdgroup.in Fountainhead Architects Pvt. Ltd.
Plot # 15,8-3-684 / 3-15, LIC Colony,
Srinagar Colony, Hyderabad - 500073
P: +91 40 23743324 / 25
F: + 91 40 66621253
This drawing is copyright and may not be copied without prior written consent.
The contractor shall verify all dimensions on site before commencing any work
or shop drawing. Any discrepancies occurring in this drawing must be referred
to the Architect before the commencement of work.
DHURGAI
VARIES
18-04-2018
DHURGAI
LIBISH M
DHURGAI
R0
PRELIMINARY INFORMATION APPROVAL TENDER CONSTRUCTION
RELEASED FOR GFC
CHECKED BY
DRAWN BY
APPROVEDARCHITECT
SCALE
DATE
DRAWING NO
FHD PROJECT NO : -
REV.
DRAWING TITLE :
PROJECT TITLE :
BAMBOO DECK DETAIL
MRS.ASHADEEP RESIDENCE
CLIENT:
MRS.ASHADEEP
-
N
SERVANT
QRTS
UP
E X I S T I N G R O A D
E X I S T I N G R O A D
EXISTING BLDG
DECK
DECK
UP
SLAB ABOVE
6' 6' 6' 6'
8'8'
PEDESTAL
16'
24'
1
PLAN
-
-
DECK LEVEL +1'-0"
9" 12' 4' 16' 4'
24'
6' 6'
1
ELEVATION
-
-
1
ROOF PLAN
-
-
1MODULE PATTERN
-
-
HEIGHT @12'HEIGHT @12'
HEIGHT @12'
HEIGHT @0
1MODULE PATTERN
-
-
HEIGHT @12'HEIGHT @12'
HEIGHT @12'
HEIGHT @0
PRIMARY
BAMBOO
STRUCTURE
A2
A10
A9
A8
A7
A6
A5
A4
A3
A1
B10
8'
6'
8'
8'
6'
8'
7'-3"
7'-3"
24'-9"
24'-9"
10
B1
C10
C9 C8C7C6C5C4C3C2C1D1D2D3D4D5D6D7D8D8
B9
B8
B7
B6
B5
B4
B3
B2
1MODULE ELEVATION
-
-
13'-5"
13'-5"
12'
12'
PRIMARY
BAMBOO
STRUCTURE
1MODULE ELEVATION
-
-
13'-5"
13'-5"
1MODULE ELEVATION
-
-
12'-8"
12'
24'
PRIMARY
BAMBOO
STRUCTURE
C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
B10
SECONDARY
BAMBOO
STRUCTURE
1MODULE ELEVATION
-
-
B9
B8
B7
B6
B5B4
B3B2B1
C1
D1
C2
C3
C4
C5
C6
C7
C8
C9
C10
D2
D3
D4
D5
D6
D7
D8
D9
D10
B1
B2
B3
B4
B5
B6
B7
B8
B9
B10
A1 A2A3A4A5A6A7A8A9A10
SECONDARY
BAMBOO
STRUCTURE
12'
12'
12'-8"
12'
24'
KEY PLAN :
1. In case of all specialist works, details and any deviations from this construction drawing,
the contractor / sub-contractor are to provide shop drawings for architect's / Engineer's
approval prior to construction.
2. This drawing should be read and not measured.
3. All dimensions are in millimeters unless stated otherwise.
4. All drawings must be cross referenced in case of any doubt / discrepancy.
5. FFL represents finished floor levels.
All dimensions shown in the drawings are structural / masonry dimensions.
6. All architectural drawings must be referred in co-ordination with structural drawings.
GENERAL NOTES :
ARCHITECTS :
REV. DESCRIPTION DONE BY DATE
ARCHITECTURE
www.fhdgroup.in Fountainhead Architects Pvt. Ltd.
Plot # 15,8-3-684 / 3-15, LIC Colony,
Srinagar Colony, Hyderabad - 500073
P: +91 40 23743324 / 25
F: + 91 40 66621253
This drawing is copyright and may not be copied without prior written consent.
The contractor shall verify all dimensions on site before commencing any work
or shop drawing. Any discrepancies occurring in this drawing must be referred
to the Architect before the commencement of work.
DHURGAI
VARIES
03-05-2018
DHURGAI
LIBISH M
DHURGAI
-
PRELIMINARY INFORMATION APPROVAL TENDER CONSTRUCTION
CHECKED BY
DRAWN BY
APPROVEDARCHITECT
SCALE
DATE
DRAWING NO
FHD PROJECT NO : -
REV.
DRAWING TITLE :
PROJECT TITLE :
BAMBOO STRUCTURE DETAIL
MRS.ASHADEEP RESIDENCE_EXTENSION
CLIENT:
MRS.ASHADEEP
-
N
-
Bamboo Pavillion For FHD group (2019)
Joints and markings were optimised for rope-
knots and a traditional labour workforce.
Interfacing with non-conventional joint sys-
tems and non-dimensional material called for
a flexible design with affordable tolerances,
And flexible communication channels on site.
with the design dictating the overall structure
and form, the design itself is realised by as-
sembly and a equillibrium achieved in assem-
bly
16
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Immersvsive design.
This Suspended Installations evolve around the aspect of Getting The spatial inter-
face betwen the human experience and Art as such,sculptural impact signified.
Serves as a Climate Portal with Themed Colourations and sound design employed.
as a human connection with the vows of tomorow and the scarcity of resources thus
expemlified.
The Aspect of spatial enclosure is explored in this model of language.
as cavern spaces gather into the newer mediums, This pavillion is proposed out
of Complete Barisol the amembrane , this aspect of the musuem is thereby,
exemplified ,towards the fabrication aspect of the musuem staff,
Key techniques :Membrane design, outdoor installations.
Constructing a immersive experience revovles around spatial and technical qualities,the use of projection mapping is employed to a degree of autonomy and
Sound design.is thereby studied as an aspect of the design.essentialy offering a cinematic experience for the out of normal conditions.
Thereby a permanent refuge from the real, the permanance of the installations are related to thier origin of thier sources, as a year or more , the monthly aspect
of the temporary exhibition is thereby exemplified.
Kinetic Instalation is an interactive installation ment for long term use.
The cieling responds to the motion of the passenger?visitor thus of-
fering a fulfily physical yet immersive experience.
Kinetic sculpures, use microcontrollers which activate the motors
controlling the motion of the spheres and sensors which are connect-
ed to feed back station, thus giving a responsive installation.
This 3D portal is a gateway into the heritage musuems of Hampi,
with inspirations drawn across from the hampi museum.
Heritage Portal Offers a Gateway into One to one scale of projec-
tions, Thereby Art of Ellora caves and distantcave paintings of Las-
cuas ,France can be visualised.
Key Technology used.
Key Technology used.
Key Technology used.
Exhibit Design Concept Kinetic Installation
Metaball Station
Four permanent instalations.
The immersive climate portal.
Outdoor Installation Children play ground
Heritage portal
Research labs Exhibits Themed collaboration spaces
Key techniques used include Projection, ans the use of large scale
displays and key aspects of the study.
Key techniques used include Projection, ans the use of large scale
displays and key aspects of the study.
The Projected Immersive Environment is designed to give a Nourishing
experienceto the Afformentioned group, and the Aspect of Intercactive
play provides for a entertaining evening.
Key techniques used,
Multiple Array Projectors, Responsive design, sound design
Multiple array Projections over a colpex 3d surface.
The Human Dimension over the Augumented.
The
What defines a Immersive experience?
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Immersvsive design.
This Suspended Installations evolve around the aspect of Getting The spatial inter-
face betwen the human experience and Art as such,sculptural impact signified.
Serves as a Climate Portal with Themed Colourations and sound design employed.
as a human connection with the vows of tomorow and the scarcity of resources thus
expemlified.
The Aspect of spatial enclosure is explored in this model of language.
as cavern spaces gather into the newer mediums, This pavillion is proposed out
of Complete Barisol the amembrane , this aspect of the musuem is thereby,
exemplified ,towards the fabrication aspect of the musuem staff,
Key techniques :Membrane design, outdoor installations.
Constructing a immersive experience revovles around spatial and technical qualities,the use of projection mapping is employed to a degree of autonomy and
Sound design.is thereby studied as an aspect of the design.essentialy offering a cinematic experience for the out of normal conditions.
Thereby a permanent refuge from the real, the permanance of the installations are related to thier origin of thier sources, as a year or more , the monthly aspect
of the temporary exhibition is thereby exemplified.
Kinetic Instalation is an interactive installation ment for long term use.
The cieling responds to the motion of the passenger?visitor thus of-
fering a fulfily physical yet immersive experience.
Kinetic sculpures, use microcontrollers which activate the motors
controlling the motion of the spheres and sensors which are connect-
ed to feed back station, thus giving a responsive installation.
This 3D portal is a gateway into the heritage musuems of Hampi,
with inspirations drawn across from the hampi museum.
Heritage Portal Offers a Gateway into One to one scale of projec-
tions, Thereby Art of Ellora caves and distantcave paintings of Las-
cuas ,France can be visualised.
Key Technology used.
Key Technology used.
Key Technology used.
Exhibit Design Concept Kinetic Installation
Metaball Station
Four permanent instalations.
The immersive climate portal.
Outdoor Installation Children play ground
Heritage portal
Research labs Exhibits Themed collaboration spaces
Key techniques used include Projection, ans the use of large scale
displays and key aspects of the study.
Key techniques used include Projection, ans the use of large scale
displays and key aspects of the study.
The Projected Immersive Environment is designed to give a Nourishing
experienceto the Afformentioned group, and the Aspect of Intercactive
play provides for a entertaining evening.
Key techniques used,
Multiple Array Projectors, Responsive design, sound design
Multiple array Projections over a colpex 3d surface.
The Human Dimension over the Augumented.
The
What defines a Immersive experience?
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
Exploratorium of new media and art Semester project 2019, as part of thesis , de-
veloped a new-media Museum project.
The exploratorium redefines museum in the
context of new media installations, the point
of focus here being the development of new
media experiences and ways in accommodat-
ing them in the typology of a public space.
And explores questions on what is the Apeal
of modern art in the digital age and rises ques-
tions on ownership and public domains
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
The Atrium being the central focus of the spa-
tial program, necessitated in a unique struc-
ture.
what is art in this age of digi-
tal media?
Spatial experiences and the
journey through a building is
being explored through sev-
eral interfaces and media.
The question of physical ob-
jects as a specimens and ob-
jects of atttraction is being
questioned through virtual
reality and newmedia art.
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
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Miscellaneous Prototyping projects Prototyping exercises (2020),
In view of the pandemic and Acute shortage of medical masks and
supplies, we developed several components and manufactured them
through 3d printing PLA plastic for masks and laser cutting to make
face shields.
The masks and were fitted with Hepa filters which can be replaced and
the contraption reused after disinfection.
An Icosadodecahedron (20 triangular faces,12 pentagonal faces )with
each side being a scissor joint makes this transformable-structure,in-
spired by the Hobberman sphere, manufacturing affordances for slid-
ing joints,
The prototyping of a unit of a pavilion, generation of fabrication draw-
ings by grouping faces and unrolling through graph theory and phys-
ics simulation.
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Sensing the thermal environment Studio Semianr 2, Sensing Machines, MRAC01
Mapping UTFI based on Vector fields
generated by Urban Scale CFD simula-
tions, - Studying thermal comfort in
the Hottest and coldest weeks on site.
Sensing the thermal environment especially
convection in buildings was a key challemge of
this seminar, with various complimentary tech-
niques explored in this regard.
The change in pixels across
each frame of a video and
direction of flow is maped in
vectors. the speed and veloci-
ty is thereby measured across
a vector field.
Schlieren Imaging to understand movement of hot
air around objects, here the camera as a sensor lev-
eraged our understanding of flow with optics.
Computer-vision algorithms like optical-flow and
histogram of gradients are applied here to visualise
the vector fields generated around the flow.
Mapping convection using Background oriented
schlieren imaging,
Imaging technique without reliance on optics
Schlieren imaging flow patterns around forms mapped
by Schlieren imaging and the HOG
algorithm
The urban
canyon effect
, visualised
by numerical
simulation in a
windtunnel.