
16
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Immersvsive design.
This Suspended Installations evolve around the aspect of Getting The spatial inter-
face betwen the human experience and Art as such,sculptural impact signified.
Serves as a Climate Portal with Themed Colourations and sound design employed.
as a human connection with the vows of tomorow and the scarcity of resources thus
expemlified.
The Aspect of spatial enclosure is explored in this model of language.
as cavern spaces gather into the newer mediums, This pavillion is proposed out
of Complete Barisol the amembrane , this aspect of the musuem is thereby,
exemplified ,towards the fabrication aspect of the musuem staff,
Key techniques :Membrane design, outdoor installations.
Constructing a immersive experience revovles around spatial and technical qualities,the use of projection mapping is employed to a degree of autonomy and
Sound design.is thereby studied as an aspect of the design.essentialy offering a cinematic experience for the out of normal conditions.
Thereby a permanent refuge from the real, the permanance of the installations are related to thier origin of thier sources, as a year or more , the monthly aspect
of the temporary exhibition is thereby exemplified.
Kinetic Instalation is an interactive installation ment for long term use.
The cieling responds to the motion of the passenger?visitor thus of-
fering a fulfily physical yet immersive experience.
Kinetic sculpures, use microcontrollers which activate the motors
controlling the motion of the spheres and sensors which are connect-
ed to feed back station, thus giving a responsive installation.
This 3D portal is a gateway into the heritage musuems of Hampi,
with inspirations drawn across from the hampi museum.
‘Heritage Portal Offers a Gateway into One to one scale of projec-
tions, Thereby Art of Ellora caves and distantcave paintings of Las-
cuas ,France can be visualised.
Key Technology used.
Key Technology used.
Key Technology used.
Exhibit Design Concept Kinetic Installation
Metaball Station
Four permanent instalations.
The immersive climate portal.
Outdoor Installation Children play ground
Heritage portal
Research labs Exhibits Themed collaboration spaces
Key techniques used include Projection, ans the use of large scale
displays and key aspects of the study.
Key techniques used include Projection, ans the use of large scale
displays and key aspects of the study.
The Projected Immersive Environment is designed to give a Nourishing
experienceto the Afformentioned group, and the Aspect of Intercactive
play provides for a entertaining evening.
Key techniques used,
Multiple Array Projectors, Responsive design, sound design
Multiple array Projections over a colpex 3d surface.
The Human Dimension over the Augumented.
The
What defines a Immersive experience?
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Immersvsive design.
This Suspended Installations evolve around the aspect of Getting The spatial inter-
face betwen the human experience and Art as such,sculptural impact signified.
Serves as a Climate Portal with Themed Colourations and sound design employed.
as a human connection with the vows of tomorow and the scarcity of resources thus
expemlified.
The Aspect of spatial enclosure is explored in this model of language.
as cavern spaces gather into the newer mediums, This pavillion is proposed out
of Complete Barisol the amembrane , this aspect of the musuem is thereby,
exemplified ,towards the fabrication aspect of the musuem staff,
Key techniques :Membrane design, outdoor installations.
Constructing a immersive experience revovles around spatial and technical qualities,the use of projection mapping is employed to a degree of autonomy and
Sound design.is thereby studied as an aspect of the design.essentialy offering a cinematic experience for the out of normal conditions.
Thereby a permanent refuge from the real, the permanance of the installations are related to thier origin of thier sources, as a year or more , the monthly aspect
of the temporary exhibition is thereby exemplified.
Kinetic Instalation is an interactive installation ment for long term use.
The cieling responds to the motion of the passenger?visitor thus of-
fering a fulfily physical yet immersive experience.
Kinetic sculpures, use microcontrollers which activate the motors
controlling the motion of the spheres and sensors which are connect-
ed to feed back station, thus giving a responsive installation.
This 3D portal is a gateway into the heritage musuems of Hampi,
with inspirations drawn across from the hampi museum.
‘Heritage Portal Offers a Gateway into One to one scale of projec-
tions, Thereby Art of Ellora caves and distantcave paintings of Las-
cuas ,France can be visualised.
Key Technology used.
Key Technology used.
Key Technology used.
Exhibit Design Concept Kinetic Installation
Metaball Station
Four permanent instalations.
The immersive climate portal.
Outdoor Installation Children play ground
Heritage portal
Research labs Exhibits Themed collaboration spaces
Key techniques used include Projection, ans the use of large scale
displays and key aspects of the study.
Key techniques used include Projection, ans the use of large scale
displays and key aspects of the study.
The Projected Immersive Environment is designed to give a Nourishing
experienceto the Afformentioned group, and the Aspect of Intercactive
play provides for a entertaining evening.
Key techniques used,
Multiple Array Projectors, Responsive design, sound design
Multiple array Projections over a colpex 3d surface.
The Human Dimension over the Augumented.
The
What defines a Immersive experience?
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
Exploratorium of new media and art Semester project 2019, as part of thesis , de-
veloped a new-media Museum project.
The exploratorium redefines museum in the
context of new media installations, the point
of focus here being the development of new
media experiences and ways in accommodat-
ing them in the typology of a public space.
And explores questions on what is the Apeal
of modern art in the digital age and rises ques-
tions on ownership and public domains
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
The Atrium being the central focus of the spa-
tial program, necessitated in a unique struc-
ture.
what is art in this age of digi-
tal media?
Spatial experiences and the
journey through a building is
being explored through sev-
eral interfaces and media.
The question of physical ob-
jects as a specimens and ob-
jects of atttraction is being
questioned through virtual
reality and newmedia art.
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations
EXPLORATORIUM OF NEW MEDIA AND DIGITAL ART.
THESIS 2018-19
LIBISH M 1140400435
SECTION A ,B.ARCH,
SCHOOL OF PLANNING AND ARCHITECTURE
Exhibit concepts
The
Level of interactions
Object viewed from above
Multiple projectors
Niches at multiple level
LED panels
Kinetic facadeBlobbed surfaces Conventional seating LED actuators Procedurally generated geomentries
CAVE enviroments LED flooring Projection mapping Augmented reality Virtual reality
Kinetic installations Cinematic projections Mazed wall Drone swarming linear walk
Inbetween the projections Views from different levels Object viewed from below Elevated walkway vs objects Interactive elements
Types of installations
Volumes and surfaces Types of immersiveness
Facade level installationsOutdoor installations